January 23, 2010
A couple of months ago I bought a Rubik’s cube in a nearby shop and after reading some guides on the net I learned how to solve it. A few hours later I could solve it in about 4 minutes all by myself. After a few days of practice I was down to about 2 minutes, but it was difficult to see how I could improve much further using the beginners method I started out with. My cube and dexterity does not allow me to do more than about 2 moves per second so I realized that I had to reduce the number of moves, rather than speeding up my fingers. After reading several websites about speedsolving techniques I set my self a tough goal – to become a sub-60 cuber. I was determined to study and practice the art of solving the cube until I could solve a Rubik’s cube in less than 60 seconds on average.
I can now often solve it in less than 60 seconds, but I am not stable enough to call myself a sub-60 cuber yet, but I am very close. Give me a few more weeks (or months) and I will get there. While playing with the cube on the bus, at work, at home, in the pub, basically everywhere, all the time, I sometimes meet other geeks that want to learn how to solve the cube fast as well. So I thought I should write up a guide about how to get started.
If you do not know how to solve the cube you need to study one of a billion guides that are available on the net. Here is a beginner solution by Leyan Lo that I recommend. Once you can solve the cube without referring to a guide, you can start to read more advanced stuff. The ultimate guide is written by Jessica Fridrich, but it is not easy to read. I found CubeFreak by Shotaro Makisumi to be the most useful site out there.
After studying these sites, as well as hundreds of other sites and watching plenty of youtube videos, I have ended up with a simplified Fridrich method with a four-look last layer. Here is what I do to solve it in less than 60 seconds:
1. Solve the extended cross ~5 sec (always a white cross)
2. Solve the first two layers (F2L) ~30 sec (keep cross on bottom)
3. Orient the last layer edges ~5 sec (1 out of 3 algorithms)
4. Orient the last layer corners ~5 sec (1 out of 7 algorithms)
5. Permute the last layer corners ~5 sec (1 out of 2 algorithms)
6. Permute the last layer edges ~5 sec (1 out of 4 algorithms)
My current focus is to improve the F2L step as I am still struggling to get under 30 seconds, but I am confident that with some more practice I will manage to get closer to 20 seconds and then I can label myself a sub-60 cuber.
For further inspiration, here is a video of a sub-120 cuber and a sub-10 cuber.
Happy cubing!
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Posted by olvemaudal
October 19, 2009
With borrowed money you can do something sooner than you might otherwise. If you are willing to incur technical debt you can release a product earlier than you might otherwise.
We all recognize these stereotypes: The sales team is willing to (and sometimes do) sell a product and cash in the money long before development is finished. While the engineers are reluctant to let go of their baby because there are always things that can be improved. A successful business needs engineers and salespeople that are willing to compromise and cooperate on this conflict of interest. Technical debt is a powerful metaphor that can be used to work on a compromise, especially when we are talking about software development.
Technical debt in a software project includes internal things that you choose not to do now, but will impede future development if left undone [1]. Examples of technical debt might be: We need to upgrade our compiler to a more recent version, but let us ship the product now and upgrade the compiler later. We do not properly understand how to implement this feature properly anyway, but this hack seems to make the customer happy for now. We have identified some dirty code that is slowing us down, but we choose to fix it in the next release instead. These are all examples of prudent and deliberate reasons [2] for taking on technical debt which can be compared to borrowing money for sensible housing. There are also less responsible ways of incurring technical debt though, perhaps caused by; lust, gluttony, greed, sloth, wrath, envy or pride. Examples might include: writing bad code, skipping analysis and design, over-engineering, résumé-driven development and so on. This kind of technical debt is more like unauthorized overdrafts and check bouncing, and is best avoided if you have a long-term vision for your product.
Like financial debt, a technical loan will incur interests, and if you are not able or willing to pay back the loan then you risk go into bankruptcy. The nice feature of software however is that paying back is usually both possible and comparatively cheap. While making effective and strategic decisions about what internal qualities to postpone you should keep track of them and write down an estimated effort needed to do it properly. This will give you an idea of how much you owe at any point in time. Then, after rushing a release out of the door, you can immediately start to pay back by doing the postponed things properly and get a flying start into the next release. Retrofitting stuff like this might appear to be more expensive than “doing it right the first time”, but since we are dealing with software it is often the right approach.
Perhaps the most powerful feature of the Technical Debt metaphor is that it communicates well between technical and non-technical people [3]. By quantifying the current technical debt in your product it should be possible to get management both interested and involved in the importance of controlling the debt burden.
References:
[1] www.c2.com
[2] martinfowler.com
[3] blogs.construx.com/blogs/stevemcc
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agile | Tagged: agile, business strategy, professionalism, software development |
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Posted by olvemaudal
March 26, 2009
For any non-trivial project: Software development should be considered a continuous learning process and a cooperative game of communication between professionals. Effective software development can be achieved through frequently repeating cycles of preparing, changing, observing, reflecting, and learning.
While the statement above is obvious to many, it is easy to miss the key points. For instance, you must make sure that you facilitate the learning process by implementing effective feedback mechanisms, do frequent iterations and be willing to re-plan the project continuously. You must also implement information radiators, enable osmotic communication, and get rid of things that hinders communication (yes, I am a fan of Alistair Cockburn). But first of all, you must assume that your developers are professionals that know what to do given a vision, trust and enough information. You should certainly not treat your developers as mere resources that need to be directed and told what to do and how to do it.
I am fortunate in that I work for a company that really gets it. I invite you to take a look at these slides. The key thing that this particular project do better than most is to do fast and automatic testing on all levels which gives developers confidence when making changes. Automatic feedback from all levels was a key success factor to get the first version out of the door, and now we have a workflow that will support further development for years. I think it make sense to describe what we do as advanced feedback-driven development – AFDD.
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agile, lean | Tagged: agile, feedback-driven development, lean, product development, software development |
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Posted by olvemaudal
January 9, 2009
Last month I organized an internal 4-day workshop in Software Architecture at my company. Twelve lead developers representing several product groups and development sites attended. The instructor was Dana Bredemeyer himself.
The workshop was excellent, although quite different from what I expected. Bredemeyers workshop was all about techniques for translating your strategy into architecture. Little was said about how to translate architecture into implementation, but that was ok. I have to admit that so far in my career I have thought about software architecture as something that first of all is useful for the implementation of software. But now I realize that for a business relying on complex software, focus on architecture is indeed a key enabler for your business strategy.
All software implementations have an architecture. By studying the code base and a running system you might be able to both illustrate the architecture and explain the expected behavior of the system. For many, perhaps most, development efforts this is a sensible way of working – apply most of your energy on writing code and just take a brief look at the resulting architecture at regular intervals to see if it makes sense. Let the user requirements drive the implementation, and use your test scenarios to verify the product. Because you will never get exactly what you plan for, the resulting product will determine which business strategy you can use to make money and the architecture will restrict how to evolve your business. The products drive the business (see figure 1).

For a business with only a few products on the market this can be a very efficient way of making money. Your product might be successful and the business attracts money that can be invested in making the same product even more fancy to attract even more money. Adjust your business strategy according to the products that are available.
However, as the business grows and the product portfolio diversifies, you need to focus more on architecture. Why? Because you might want a mechanism to let a strategy run the business, not the products. The key is to focus more on architecture so that you can drive it with your business strategy, and let the architecture strongly influence the implementation so that you get products that support the strategy. It is then possible to let a strategy drive your business (see figure 2).

Beware, I am not trying to tell you that heavy focus on architecture is the only way to succeed. It is certainly possible for huge businesses to experience massive success with large and complex software systems without paying too much attention on the architecture. However, the key point is that if you want to control your business by defining strategies you need to focus on the architecture – otherwise not much will happen if you position yourself inside the strategy bubble and try to twist the knobs.
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architecture | Tagged: business strategy, product development, software architecture, software development |
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Posted by olvemaudal
November 27, 2008
I read a lot of code. Often I like what I see, but sometimes I see code that is perfectly OK according to the definition of the language but which is flawed because it breaks too many established idioms and conventions of the language. There are plenty of really good books about this topic, but most of them start at a slightly too advanced level – they assume that the reader already know about the basic stuff.
I have tried to make a little contribution by illustrating some of the really basic C++ idioms and conventions using a contrived but still complete example. Please take a look at this presentation.
When presenting this stuff, I usually hand out the first code snippet to a group of people, then I do online coding while the group suggests improvements and we discuss why it is so. Interesting enough, it seems like we always end up roughly at the same place. This presentation is just one of several paths that might happen when a group decides what to improve or not.
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c++ | Tagged: c++, Idioms |
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Posted by olvemaudal
November 14, 2008
While preparing my talk at Smidig 2008 I kept thinking about the second law of thermodynamics.
Given two snippets of code, A and B, that have exactly the same external behaviour. If an expert programmer is more likely to change A to B than B to A, then snippet A has higher code entropy than snippet B.
Let us consider a very simple example:
{ int a=3; while (a<9) { ... ; a++; } } // snippet A
and
{ for (int a=3; a<9; a++) { ... } } // snippet B
The external behaviour for these two code snippets are exactly the same. However, most programmers would agree that snippet A is better rewritten into snippet B. So, in this example, during a refactoring session, it is likely that someone will change A into B, but unlikely that someone will change B into A. Hence snippet A has higher code entropy than snippet B.
Now, extend this idea into larger functions, classes, modules, applications, software design and architecture. Can entropy be used to describe the state of a codebase?
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Posted by olvemaudal
October 10, 2008
Take care of your codebase. Keep it clean. A good codebase will enable you to create more great solutions for your demanding customers. If you do not take care of your codebase, then it will rot and your projects (and company) will probably fail.
There is only one way to keep it in a healthy state, follow the boys scout rule: always leave the codebase in a better state than you found it. Whenever you make a change, try to write clean code yourself and clean up surrounding code.
I just gave a lightening talk at Smidig 2008. My talk was about a selection of techniques for improving existing code, how to keep your codebase healthy and why you should do it. Here are the slides and a recording of the talk.
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Uncategorized | Tagged: Clean Code, Code Cleaning, Codebase, Smidig2008 |
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Posted by olvemaudal
September 25, 2008
JavaZone 2008 was yet another great success. Two days, ~2300 geeks, 6 tracks and 100 sessions. This was my sixth time in a row attending the conference.
The conference has grown rapidly from ~400 people in 2003 at Chateau Neuf. The conference then moved to Radisson SAS at Holbergs plass, with ~900 people in 2004, ~1000 in 2005 and ~1400 in 2006. When Radisson SAS was too small to host the conference, JavaZone was moved to Spektrum in 2007 and the number of delegates could be lifted to ~2300. From a technical point of view JavaZone 2008 was more or less exactly as in 2007, the capacity has already been reached. The amazing thing is that the conference has been completely sold out every year, usually several weeks before the event. So where to go next?
I believe that as long as the program commitee does a good job to renew itself, it is in theory possible to keep the current format for another couple of years. Even if the arrangement is exactly the same, people will come as long as the program changes every year. However, how fun is it to arrange the same thing over and over again? Given a decline in the funfactor for the organisers, greed will sneak in and erode enthusiasm and positive attitude. For people motivated by money greed is usually not a problem, but JavaZone is a community driven conference based on a lot of voluntary work – greed will destroy. The dilemma is that JavaZone might die if it continues to follow its winning strategy.
I propose to move the conference to another city next year. Let a local javaBin group be responsible for arranging JavaZone in their home town. I would surely concider to travel a bit to attend JavaZone myself. Actually, I think I would very much enjoy travelling and staying at a hotel with friends from Oslo and meeting local geeks in a new city. Arranging JavaZone in another city will probably also reduce the size of the conference. But so what? A 600 delegate conference in Stavanger, say, might be just as valuable as a 6000 delegate conference near Oslo. Or, perhaps JavaZone 2009 should be in Trondheim, as a kind of a preparation for XP2010?
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Posted by olvemaudal
June 28, 2008
Most students coming out of university these days are completely clueless when it comes to computer programming. This seems to be getting worse for every year. However, in between all the garbage (where garbage in this context means students not really interested in or capable of programming a computer) there are some really exceptional and brilliant talents that might just need a few more years of experiences to become really efficient superprogrammers. This number is growing. The challenge is to find and recognize these talents, and are they willing to work for you?
I believe the next generation of superprogrammers is to be found in the free and open source software communities. They have little motivation to work with traditional closed source and proprietary software. Why should they? Yes, they want to work on challenging and interesting software projects, but also they want to share their best ideas with others – where the latter is perhaps the most important motivation factor. They want their work to be viewed by others, they want respect, recognition and to be admired by their friends, they want to be part of a world-wide community. In order to hire these people you need to realize that money, internal recognition and a “career” is not enough. You might need to change your business strategy.
Consider hiring a brilliant poet, painter or musician where the message is that their work can only be presented, displayed or heard inside the company – a ridiculous proposal and of course they will refuse. The same thing is true for the next generation of superprogrammers. Given a choice they will work for a company where their work is visible for the outside world, or even better, where their work is a contribution to the software community as a whole.
We see already that many companies have a hard time realizing the impact of free and open source software. Those who do not get it will die. Those who manage to attract the next generation of superprogrammers will win.
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Posted by olvemaudal